#ifndef __SCENE_MANAGER_
#define __SCENE_MANAGER_

class SceneManger {
public:
	enum scene_stage {
	menu = 0,
	game,
	shop,
	pause,
	win,
	lose,
	setting,
	information
};

public:
	//初始化所有场景对象
	void initAllScene();
	//转换场景
	void switchScene(scene_stage scene);
	//删除所有场景对象
	void clearAllScene();
};
#endif  //__SCENE_MANAGER_
